Abstract |
We give an efficient, scalable, and simple algorithm for computation of a central path for navigation in closed virtual environments. The algorithm requires less pre-processing and produces paths of high visual fidelity. The algorithm enables computing paths at multiple resolutions. The algorithm is based on a distance from boundary field computed on a hierarchical subdivision of the free space inside the closed 3D object. We also present a progressive version of our algorithm based on a local search strategy thus giving navigable paths in a localized region of interest. |
Results |
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Paper |
An Efficient Central Path Algorithm for Virtual Navigation |
Parag Chaudhuri, Rohit Khandekar, Deepak Sethi, Prem Kalra |
Computer Graphics International 2004 |
Presentation |
CGI 2004 Powerpoint Presentation |
Videos |
All videos are encoded using libavcodec (ISO standard MPEG4 - DivX, XVID compatible). Get the latest DivX codec here. |
Human Heart Flythrough |
Human Colon Flythrough (Visual Human Male Data) |
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