A To-Do List


  1. Procedural texture, bump and alpha mapping
  2. Depth of Field
  3. Motion Blur
  4. Hierarchical Bounding Volumes
  5. Shadow Cache (or better still a Light buffer)
  6. Gaussian Sampling
  7. Height Fields
  8. Other types of camera .. Orthographic, Fisheye, Omni ..
  9. ....... and so ad infinitum.


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