Here Below |
Decimation of Triangular MeshesStudied and presented on the following decimation algorithms :
The mesh implmentation is based on a hierarchical structure as presented in Schroeder's paper. I immplemented and tested the decimation algorithm as specified in the paper, and plan to extend the triangulation algorithm to include material attributes. The Presentation On Schroeder's decimation algorithm The source code An Example Mesh This illustrates the basics of decimation. A flat 2D mesh of 162 triangles is reduced to 16 triangles, keeping relatively higher error thresholds.
Some Select Results A plot of the function : z=sin(x*x + y*y) Original Mesh : 3600 vertices, 6962 triangles
(Equation and image grabbing courtesy : Anshul Sood) |